Wait for a red to enter the cap and begin capping. You want all those "defended" ribbons to yourself, after all. Run to a cap where the reds are likely to go, but that you have the least team support with. A high rate of fire is best, since you might need to time your shots to arrive before a team mate's. So, I recommend doing it in Co-op.ĭestroyers are fastest to the cap, so I recommend a gunboat destroyer. Intentionally farming "defended" ribbons can, sometimes, negatively affect your team's win chances in a Random game. if the enemy is reset to 0 cap points (no red progress on the cap), you will not earn a "defended" ribbon for a hit until there are cap points to take away from them. Therefore, if you nail one ship and earn "defended" ribbons, you can then hit his team mate for more "defended" ribbons, until. Therefore, you will not get any "defended" ribbons for hitting the enemy in the cap, since they aren't gaining any cap points.Įach enemy ship in that cap is gaining cap points, individually. If you or a team mate is in the same cap as the enemy, the enemy cannot accrue cap points. And no, dropping depth charges on a surface ship does not count as damage. Any hit counts, be it a main gun shell, secondary gun shell, torpedo, or airstrike of some kind. You do that by hitting a ship that is actively capping.and it doesn't matter if the cap is gray (previously uncapped) or green (previously capped by your team). You earn a "defended" ribbon if you subtract a red ship's cap points from his effort. So, I'll repeat my recent in-game, simple breakdown on how to farm "defended" ribbons if you have a mission requirement for it. A recent thread asking about how spotting damage works, and a recent in-game conversation I had with another player regarding earning "defended" ribbons, made me realize that some of these mechanics are not widely known or understood.
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